Tuesday, June 3, 2014

Manual for the Canon 70D

Here is a link to accessing and operating all of the Manual functions on the Canon 70D DSLR (Digital Single Lens Reflex) camera.

Click HERE.

Film Speed (ISO)

Click HERE to read a very short article that explains how Film Speed relates to exposure in photography, and what the qualities and advantages are to using Slow or Fast Film Speeds.

White Balance and the Kelvin Scale


DSLR Camera Simulator

Use the link below to practice with SLR Simulator to see how the manual functions such as Focal Length, Aperture (F/Stop), Shutter Speed, and Films Speed (ISO or ASA), effect the exposure, clarity, and depth of field in your photography.

camerasim.com/camera-simulator/

6 Rules of Photographic Composition

Click on the link to this website and read through the 'Guidelines for Beginning Photographic Composition.

http://asp.photo.free.fr/Composition/photoProgramCompMainClass

For the "6 Rules of Composition" assignment you will be required take 10 examples of each of the 6 Rules.

1. Simplicity
2. Rule of Thirds
3. Balance
4. Leading Lines
5. Framing
6. Color Contrast - (Not included in the reading, this is when you have 2 or more colors in a photograph that appear opposite of one another on the Color Wheel.)



Elements and Principles of Design


A design is an arrangement, a way of organizing something. In art, even though we use many different materials, the visual appearance (that is what our eye sees and our brain decodes) can be reduced to seven elements of design. They are line, shape, form, space, color, and texture. They are what we organize. They are the tools (or ingredients).
The principles of design are how we organize or use the tools. The principles of design are balance, emphasis, movement, pattern, rhythm, variety, and unity. (They are the recipe.)

Elements of Design

Line is a mark with greater length than width. Lines can be horizontal, vertical or diagonal, straight or curved, thick or thin. 

Shape is a closed line. Shapes can be geometric, like squares and circles; or organic, like free formed shapes or natural shapes. Shapes are flat and can express length and width.

Form are three-dimensional shapes, expressing length, width, and depth. Balls, cylinders, boxes and triangles are forms.

Space is the area between and around objects. The space around objects is often called negative space; negative space has shape. Space can also refer to the feeling of depth. Real space is three-dimensional; in visual art when we can create the feeling or illusion of depth we call it space.

Color is light reflected off objects. Color has three main characteristics: hue or its name (red, green, blue, etc.), value (how light or dark it is), and intensity (how bright or dull it is).

Texture is the surface quality that can be seen and felt. Textures can be rough or smooth, soft or hard. Textures do not always feel the way they look; for example, a drawing of a porcupine may look prickly, but if you touch the drawing, the paper is still smooth. 

Principles of Design

Balance is the distribution of the visual weight of objects, colors, texture, and space. If the design was a scale these elements should be balanced to make a design feel stable. In symmetrical balance, the elements used on one side of the design are similar to those on the other side; in asymmetrical balance, the sides are different but still look balanced. In radial balance, the elements are arranged around a central point and may be similar.

Emphasis is the part of the design that catches the viewer’s attention. Usually the artist will make one area stand out by contrasting it with other areas. The area will be different in size, color, texture, shape, etc.

Movement is the path the viewer’s eye takes through the artwork, often to focal areas. Such movement can be directed along lines edges, shape and color within the artwork.

Pattern is the repeating of an object or symbol all over the artwork.

Rhythm is created when one or more elements of design are used repeatedly to create a feeling of organized movement. Variety is essential to keep rhythm exciting and active, and moving the viewer around the artwork. Rhythm creates a mood like music or dancing.

Unity is the feeling of harmony between all parts of the artwork creating a sense of completeness.

Contrast offers some change in value creating a visual discord in a composition. Contrast shows the difference between shapes and can be used as a background to bring objects out and forward in a design. It can also be used to create an area of emphasis.